Audiosphere

WebGL Audio Visualizer

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For my computer graphics class, I chose to deviate from the rest of the OpenGL projects and make something in WebGL. Using THREE.JS and keeping an up-to-date copy on my webserver streamlined the group development and made it a lot easier to demonstrate. And it’s pretty damn cool. The only plugin-based component to this project was SoundManager2 (which controlled playback and retrieved waveform/EQ/peak data from the audio file), which was required since the Web Audio API was not mature enough for use at the time this project was due.

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